Saturday, August 3, 2019
Impact of the Media in America :: Media Argumentative Persuasive Argument
Impact of the Media in America Imagine that you have a younger brother who has an obsession for video games. At the same time, you have a sister who is very fond of a particular music group. Your brother buys a video game, which has a massive amount of violence in it, and plays non-stop. Now imagine a week later after the day he purchased the game. He finds a gun located in your family's storage, takes it to school, takes aim at a fellow student (Like in the game, except not against students) and fires. Your innocent little brother has just transformed from a video game loving freak, to a brain washed homicidal killer. Your sister on the other hand buys her favorite band's new CD and begins listening to it relentlessly. You overhear a passage of one song while passing by her room that states a very provocative message about drug use; you think it's a little bit inappropriate, but you continue walking. Later during that same week you come across a marijuana-smoking device while searching for the phone. Has the music corrupted the mind of your sweet little sister and prohibited her decipher of right from wrong? And is the video game producer at fault for the death of the young student that was committed by your younger brother? Though it may be hard to say so from a standpoint of a relative, the answer is undoubtfully "no." Though there have been recent studies conducted by many organizations such as NBC, ABC, and CBS, which were in relation to the made-up incident above. One of which I saw personally was an experiment conducted by the Army and covered by NBC. The Army had soldiers play a virtual reality simulator in order to simulate a real battle sequence and give them the feel for the "real deal" of shooting enemies. The object of this experiment was to give soldiers not so much the urge to kill but to sort of aid them in the process of actually firing on and killing another human being. However, there is a big difference between video games, which are used for entertainment, and the program, which was used for firing training that I just mentioned.
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